
Carry Me
A downloadable game for Windows
Welcome, Guardian.
The world has gone still, its melodies scattered and its colors faded. You are the last breeze of generosity, called to awaken the land through flight and song.
FEATURES
GLIDE THROUGH A LIVING WORLD
Harness the wind and glide freely across breathtaking landscapes. Whether carving through canyons or coasting over forests, your journey is shaped by movement and momentum.
BRING BACK SOUND AND COLOR
Reconnect lost elements of generosity, each one revives part of the world. As you restore them, the environment blossoms with new melodies, hues, and fragments of poetry.
A WORLD THAT SINGS WITH YOU
Every generous act contributes to a growing soundtrack and unfolding verse. The music and poem of the land evolve through your discoveries.
A STORY TOLD THROUGH EXPLORATION
No dialogue. No exposition. Just you, the wind, and a world waiting to breathe again. Discover ruins, echoing voices, and fading memories as you rekindle what was lost.
A MEDITATIVE FLIGHT
Play at your own pace, graceful and quiet, or daring and swift. Whether you chase speed or stillness, the wind carries only what you bring to it.
By:
Akhmad Shakirov | Nicolas Heredia | Thomas Elsenbrock | Henyx |
Design, Programming & Tech art | Environment artist | Character artist | Sound Design |
Bug notes: Fullscreen button doesnt work properly, I recommend opening fullscreen by pressing F11.
Updated | 1 day ago |
Published | 4 days ago |
Status | Released |
Platforms | Windows |
Authors | SHAKIROVICH, NicolasH26 |
Genre | Adventure |
Tags | Cartoon, Cozy, Exploration, Flight, gliding, music-based, no-combat, Open World, Relaxing, tgccoreblazerjam |
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Development log
- New game !!!4 days ago
Comments
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Just played this for a little bit! Wonderful aesthetic that very much fits the TGC vibe. The music and sfx are probably challenging to mix together, but still very good!
I got stuck with the flying mechanics trying to build up enough speed, but it got much easier in the open space.
It'd be an interesting discussion giving the player a better end goal, or draw attention to some points of interest on the map.
There is an end goal, but its not super strict to give player freedom, and endorsing player actions based on generosity instead of direct commands. End goal is to connect all Generosity elements. Thank you for feedback, Ill probably try to make the end goal more clear, for the post jam version.
Oh awesome! I'll try and circle back for the post jam version!